First-person shooters live and die by the feel of their guns. The sound they make, the recoil they kick back with, how they reload and fire and how enemies react when bullets land. That split-second ...
If you’re anything like me, you loved Titanfall 2. Respawn Entertainment’s 2016 masterpiece—think Mirror’s Edge with mechs and a whole lot more shooting—slaked a thirst even then, as the “first-person ...
Counter-Strike changed first-person shooters forever with its deliberate team-based combat. Twenty-five years after the game’s official release, one of its college creators reflects. By Calum Marsh ...