It used to be that Windows would crash due to bad drivers and software calling undocumented API or calling documented API wrong but lucking into not causing ill harm until an OS patch made it not work ...
Last week, I wrote an opinion piece for The Guardian expressing concern that Microsoft’s new Universal Windows Platform (UWP) APIs comprised a first step toward locking down the currently open ...
I like how UWP games seem really lightweight with less jank than Win32 counterparts. Like alt+tabbing out of fullscreen games is often really slow and janky on Windows as D3D resources get reset and ...