Nicole Carpenter is a senior reporter specializing in investigative features about labor issues in the game industry, as well as the business and culture of games. For decades, the North American ...
A group of about 300 quality assurance (QA) testers at video game company ZeniMax Media are seeking to form the first ever union at Microsoft, the parent company to their studio. ZeniMax includes ...
Around 300 QA workers at Bethesda parent company ZeniMax Studios have officially formed Microsoft's first union - and the biggest video game studio union in the United States. The union, ZeniMax ...
A group of video game testers at Microsoft have formed the tech giant's first union, and Microsoft has signed off on it, according to Communications Workers of America, which represents the employees.
Video game quality assurance testers at Keywords Studios report they have been pressured to work on-site as upper management works from home due to the COVID-19 pandemic, according to an investigative ...
Nearly 1,100 of Activision Blizzard's U.S.-based temporary and contingent quality assurance (QA) workers who test the company's video games will be given full-time status starting July 1. The move ...
Video game testers at Middleton-based Raven Software have ratified their first union contract, more than three years after making local and national headlines by launching the first union at a major U ...
It took two years of hard work to unionize ZeniMax, the Microsoft-owned developer behind Elder Scrolls, Fallout, and more. But for senior tester Zach Lyon, it was worth the wait. “It was a hugely ...
Unionized quality assurance testers at video game holding company ZeniMax announced Friday that they have reached a tentative contract agreement with Microsoft, which acquired ZeniMax in 2021. This ...
Bioware's quality assurance testers working on Dragon Age: Dreadwolf have voted to form the first unionized workplace for the video game industry in Canada. The United Food and Commercial Workers ...
It's an obvious truth that the vast majority of video games no longer cater to one specific country or language. They are universally beloved experiences with global launches. Therefore it's crucial ...