PARK CITY, Utah – I never thought I'd ever say this, but I'm onstage with Beck. He's wearing his usual hat-and-blazer combo, and covering one of my favorite David Bowie songs. Out past the crowd is a ...
Oculus was a virtual reality company founded by Palmer Luckey. It was acquired by Facebook, now known as Meta, for $2 billion in cash and stock. Virtual reality has been a major initiative for Meta.
Regular updates, like hand-tracking and 120Hz support, enhance its polished design, making it a relaxing yet engaging escape.
After years of development (and hype), the Oculus Rift is finally coming out March 28. The $600 virtual reality headset is the first in a series of mainstream devices coming out this year. Here’s a ...
Facebook's acquisition of Oculus VR stunned the game industry. In less than two years, Oculus VR and its Oculus Rift virtual reality headset have gone from (literal) overnight Kickstarter success to ...
Oculus VR headsets are not meant for anyone under the age of 13. You can use an Oculus VR headset without a Facebook account by creating a Meta account. A child's Oculus account can be supervised by ...
If you own the original Oculus Quest, you're in danger of losing your account -- including your achievements, your credits, and even all of your apps and in-app purchases. But you have the chance to ...
Palmer Luckey has never used an Oculus Rift. That’s what the founder of Oculus keeps telling himself as he unboxes the commercial version of the virtual reality system he invented. Opens the package.
With the Oculus Quest 2, Facebook is very firmly setting out its future plans for VR. Gone is the Rift range that started it all, and with it goes the required tethering to a powerful gaming PC to ...
When we wrote about the Oculus Link beta in November, I called it a “hardware hack.” Exciting, yes, but definitely not elegant. Link allowed you to turn your standalone Oculus Quest headset into a ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...