In the United States alone, an estimated 99 percent of boys and 94 percent of girls play video games with 97 percent playing at least one hour per day. The revenue from the video game industry topped ...
Controversies have surrounded video games since the first time they went public. Blaming began with the first Mortal Kombat, to the point that violence accusations were escalated to the court. These ...
Prescription video games are emerging as digital therapeutics, helping children with ADHD, teens with depression and even patients managing chronic treatment. The next frontier of digital medicine isn ...
Research is increasingly showing developmental benefits of video games for children, but it also indicates a growing ...
Digital dementia is a newer term being used by clinicians, and while it is not an official medical diagnosis, it is becoming more widely discussed. The idea originated in South Korea, where clinicians ...
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In two previous articles (here and here), I summarized evidence countering the common fears about video games (that they are addictive and promote such maladies as social isolation, obesity, and ...
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