Marathon and Arc Raiders fans are constantly comparing the two, but there are very few similarities, aside from the fact they're extraction shooters.
Over the past decade, Don’t Nod has explored the soul-sucking worlds of 17th-century America, post-WWI London, dystopian Paris, and a high school in the Pacific Northwest. But for its next trick, the ...
Resident Evil Requiem's Insanity difficulty is vastly inferior to the hardest difficulties seen in past installments.
These six sci-fi sequels have either been announced or heavily rumored, but fans have been waiting for years to see them ...
Resident Evil Requiem's new haunted house goes back to the series’ 30 year-old roots to subtly improve a timeless formula.
The corridors of a former sanitarium are both terrifying and rewarding, while Raccoon City is bland and filled with chores.
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Interview: Aphelion's Dimitri Weideli and Florent Guillaume talk gameplay, inspiration, and emotion
An interview with Aphelion's Dimitri Weideli, Executive Producer, and Florent Guillaume, Creative Director of DON'T NOD studios.
Ariane is a scientist through and through. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
"Because we really want to see all these sync-kills and all the sync-melee combat that you guys have got going on." When you purchase through links on our site, we may earn an affiliate commission.
From what’s been shown off so far, it seems safe to say that Revival will honor what people love so much about those first two films – the self-destructive eroticism, the grotesque body horror, the ...
Now that Resident Evil Requiem has been out for a few days, a lot of players have finally had the chance to beat the game and form a proper opinion on it. Whether they're long veteran fans or new to ...
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