In the lead-up to Dragon Quest Smash/Grow's release, we chat with series creator Yuji Horii and the game's development lead ...
Outrun Gaming on MSN
Tomodachi Life: Living the Dream devs open up in new Nintendo interview
We’re two days out from Nintendo’s long-awaited launch of life-sim sequel Tomodachi Life: Living the Dream on Thursday, April ...
"'We understand. We’ll write you a great letter of recommendation.'" ...
The chair of BAFTA’s Games committee believes that gaming’s critical hits could increasingly come from previously unknown ...
Last year, publisher Tilting Point and developer AN Games launched Avatar: Realms Collide, licensing the popular franchise as ...
Connor Zary didn’t just speak—he ripped into the Flames’ handling of young talent, exposing a system that stifled growth and ...
My entire career has been around the moon,” David Menkin tells Polygon, and his latest moon project is Capcom's Pragmata.
The cuts include former Destiny community manager David "Deej" Dague, who left Bungie to join Iron Galaxy in 2020.
The Giants CEO says the solution is player development. There's just one problem.
"I still think Bethesda is just part of something that is not authentic and is not genuine." ...
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In a prescient 2009 interview, Warhammer director warned about games 'obsessively self-referencing'
Paul Barnett was in charge of beloved MMO Warhammer Online, and is now the chief creative officer at Wargaming.
Game jams have become increasingly popular over the years. It’s a format where participants are challenged to make a game ...
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