No Fate, examining its 16-bit design, short runtime, replay-driven structure, and faithful take on Judgment Day.
This year, games that did traditional things very well and games that broke the mold completely rose to the top ...
A review paper by scientists at Beijing Institute of Graphic Communication presented  a thorough review of the existing ...
While there are several ways to make 2D art look 3D (or 2.5D, some might say), one solo developer has broken down sprite ...