Asha Sharma has been the new head of Xbox for about a month now. What are her bold plans for trying to reverse the platform’s recent decline? According to The Information, better slogans and exploring ...
Xbox's new CEO Asha Sharma just got back from the Game Developers Conference in San Francisco earlier this month, where she seemingly made the rounds among both high-level executives and indie ...
Vibe coding has sparked a technological revolution, and has produced some of the fastest-growing products in the history of tech, including Claude Code, Codex, Lovable, and Replit. Vibe coding is the ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. With FBC: Firebreak, Remedy is accomplishing what should be the bare ...
A slew of new projects based on Robert Jordan’s “The Wheel of Time” fantasy novels are in the works from IP owner iwot Studios and “Arcane” producer and Riot Games’ “League of Legends” vet Thomas Vu.
Take Two CEO, Strauss Zelnick, called the notion of AI making games like GTA 6 "laughable." The executive stated that AI tools can help in the creation of assets, but making best-selling games ...
Marathon's recent tweak to gun noises is the latest example of how, in 2026, games can't solidify into anything special Halo Marathon Multiplayer update Earlier this week, Marathon received its first ...
A Google search will tell you that Pokémon is the most popular media franchise in the world. Even if you can’t trust Google that much anymore, you can’t really argue that Pokémon isn’t massive, with ...
Chris is a writer and editor with over 10 years of experience covering games and has a bachelor's degree in History from the University of Central Lancashire. He's mainly focused on guides, but has ...
Whenever you imagine a game based on characters from Marvel Comics, many people will either envision a specific character or a team of heroes. From The Avengers to the Guardians of the Galaxy, the ...
"I think that you can make a board game about anything", designer Cole Wehrle tells me. "Now, should you make a game about anything? That's an open question." It's a question many have been asking ...
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